Inspired by old photographs of scale models of Italian rationalist architecture and
urban planning projects designed between the 1920s and 1940s,
Rationalist Utopia reflects on one of the most controversial legacies of
Fascism in Italy.
Made with Blender and
After Effects.
I also created
@rationalistutopia, where you can find a growing collection of AI generated images of imaginary
rationalist buildings.
An attempt to combine a bucholic setting with something (hopefully) revolting.
Made in Blender, Substance Painter,
Speedtree and Embergen.
I've always thought that water towers look very suspicious.
A 3D animated short made with Blender and
Substance Painter.
When I was little my mother gifted to me this view-master, which had been gifted to
her as a child by my grandfather. Recently, I found it in the garage and I thought
it deserved a bit of love.
Modeled and rendered in Blender, textured is
Substance Painter.
Fictional Brands Archive
is a collection of many fictional brands found in films, series and video games. It
is structured according to the principles of brand identity design and aims to
provide a comprehensive view of each fictional brand, framing them in their own
fictional context and documenting their use and execution in the source work.
The website was developed as part of my Master's
thesis, titled
Fictional Brand Design.
The project
was featured on
Brand New,
The Brand Identity
and
It's Nice That.
Ever since I was a kid, I've always liked to hang around ponds and streams to see if
I could find frogs, newts, and tadpoles.
Inspired by Japanese animation, this 3D
environment was created in Blender and Substance Painter.
Your Inner Insect
investigates the theme of metamorphosis through the eyes of Franz Kafka. In his book
The Metamorphosis (1916) the author links complex psychological conditions,
to an insect (a cockroach).
The website consists of a guided experience
where users can explore their social insecurities by answering some questions
through different types of interactions. Each question is associated with a
different insect’s body part. By answering each question the user will be assigned
different types of insect’s body parts according to the answer selected. At the end
of the test, all the body parts combined will give shape to a new kind of insect,
your inner insect.
Three short pieces of 3D animation that exploit the creative potential of Blender's denoising algorithms.
Confidential is a three part 3D animated short, distribueted via Instagram, that tells the story of the discovery of a strange creature. The creature was sculpted, animated and rendered in Blender.
Felici, Contenti e Sottotitolati (Happily and Subtitled Ever After) is an
animated short film that aims to raise awareness on content accessibility. The
advantages of using subtitles are shown through the reimagination of a typical fairy
tale.
I was mainly involved in the modeling, animation
and rendering process, building and texturing every set and character based on the
illustrations.
MuVi is an international festival for synaesthesia and visual music. The proposed title sequence for its 6th edition is a 3D animation where music and shapes come together to create a synaesthetic visual experience.
Sunday is a story-driven puzzle game where you play as a man who wakes up in
his house having lost his memory. His wife and children have disappeared. Even
stranger, he realizes that when he opens the front door, it leads him back to his
bedroom, leaving him stuck in a loop inside his house.
On this project, I first developed the main
concept and then wrote the entire story of the game. As the only designer on the
team, I then worked on designing the environments, building them in Blender and
bringing them into Unity. This included texturing every asset and lighting every
scene.
Download and play the game on
itch.io.
SOLi is a 17-minute short film that tells a story set in a future where
people have lost the habit of communicating and staying together, developed during
Italy's first covid lockdown in 2020.
Made in 3D with Blender, I was responsible for
every step of the creative process, from pre-production (writing, storyboarding,
concept art) to production (modeling, shading, retopology, animation, directing,
lighting) and post-production (editing, sound, color correction).
The full-length short film and a detailed work
report are available on the
project website.
Schandefreudemetertest is an interactive experience that takes place thanks
to a machine, consisting of six screens, an eye-tracker and a printer. The
experience resembles a scientific test, whose purpose is to explore human morbidity
and the concept of schadenfreude (the pleasure driven by others' misfortunes), in
its multiple emotional and social implications.
The user rests his chin on a special support and
watches a series of videos on the screens, one of which concerns the death of one or
more people. If the attention lingers long enough on the violent video, another
screen will start broadcasting death videos and so on. The eye-tracker records the
subject's attention shifts and returns a printed report, where a graph and other
data, illustrate the result of the test.
The project was featured on
SpeculativeEdu, on
FuorisaloneTV
and exhibited at
Triennale Milano.
To learn more, visit the project's website
geistlab.de, or the Instagram page
@geist.lab.